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Christopher Held

Email - chris@chrisheld.com
URL - www.chrisheld.com

Employment

March ‘03 – Present
Graphic Designer III, Electronic Arts, Inc.
Responsible for the development, design, and production of up to 180 game manuals yearly for all of North America (U.S. and Canada), often with tight deadlines. Work with marketing managers, writers, and studio teams to ensure the design maintains the Brand of the game it represents. Design and production of various marketing related documents including retail signage, PowerPoint presentations, reviewer guides, and various HR materials. Became the global design lead for several manuals including The Sims 2 Stuff Packs, the EA SPORTS linelook, and Command & Conquer 3. Proof final manuals for any typographic, color, or other errors before authorizing for reproduction.

September ‘01 – March ‘03
Graphic Designer, Electronic Arts, Inc. (Contractor for ArtSource)
Created manuals for several games. This included the initial concept, through layout, and finalize for print production. Titles included SSX Tricky, The Simpsons Skateboarding, Freekstyle, and James Bond: 007 Nightfire.

May ‘00 – June ‘01
Senior Graphic Designer, Intercept Media, Inc.
Duties at this creative agency included design for both interactive and print media. Print projects involved conceptualizing, design, page layout and production of corporate identity, advertisements, direct mail, and event graphics. Interactive projects incorporated conceptualizing, design, production and programming of websites, interactive CD-ROMS, and flash animation. Clients included Flextronics, nBand, Applied Materials, SanDisk, and VERITAS Software.

April ’00 – May ’00
Graphic Designer, Duarte Design (Contractor for ArtSource).
Duties at Duarte Design incorporated presentation projects and web design. Projects included conceptualizing for presentation illustrations, standardizing presentations, and design and production of web graphics and presentations. Clients included Cisco Systems and Apple Computer..

March ’00 – April ’00
Graphic Designer, DreamLot Inc.
Full time position at startup company; business dissolved. Tasks at DreamLot, Inc. included design and development of user interaction for the DreamLot e-commerce website. Projects included mapping out the website navigation, development of HTML prototypes, and website completion including final graphics. Led the production of print and collateral materials such as the design of department banners, the DreamLot Corporate identity, various printed brochures, and automobile graphics.

July '98 – March ‘00
Graphic Designer, Creative i Advertising and Interactive Media.
Handled multiple projects from creation to maintenance. Worked in a team-based environment to see projects carried out from initial concept to completion. Under the direction of the Creative Director, projects included design of advertisements, websites, logos, conceptualizing, design, and production of web banners, direct mail, collateral, and presentations. Other tasks included html programming and website maintenance, archiving completed projects, and meeting with clients. Clients included HP, Lynx, ACCPAC, and Blue Pumpkin Software.

Education

B.S. Graphic Design
August ’95 - December ‘98
San Jose State University,
San Jose, CA.

September '93 - June '95
Undergraduate studies at Foothill College,
Los Altos Hills, CA.

Skills

Fluent in the following MAC and PC programs:
Adobe Acrobat
Adobe Illustrator
Adobe Imageready
Adobe InDesign
Adobe Photoshop
Microsoft Word
Microsoft Powerpoint
QuarkXPress

Hand-coding knowledge of HTML.

Highly organized and detail oriented, able to balance multiple projects at the same time. Area of focus: Art and Graphic Design.

Awards

2000 Addy Award – Received from the Silicon Valley Ad Club for Lynx Web Banners.
2006 Best Team Player – Recognized as Best Team Player out of several thousand employees from Electronic Arts.